Upon its inception, virtual worlds were created with entertainment in mind. Its users could enter the virtual reality with their personal characters and indulge in games or social networking. However, in recent days, the application of virtual worlds have become far more expansive - virtual worlds are now touching the most crucial aspects of urban life. According to NY Times' "In Room 100, It’s Sid and Nancy All Over Again," virtual world is used as a medium to express remembrance to a Hotel beloved by many artists, and according to Diane Mehta's "After Second Life, Can Virtual Worlds Get a Reboot?" virtual worlds are now being used as an extension of business meetings. Of course, there are many pros to such application to virtual worlds, an example of which is fostering creativity, but there are definite cons that cannot be overlooked. However realistic virtual worlds may be, it still is not, and will never be, a true social experience - there is power in s...